The activities proposed are awakening to simple, intuitive and can go from one surprise to another, depending on the imagination of children. They can play freely, the choice of a game and navigation do not depend on success. To play, simply click on one of the doors. The squirrel then leds the child to the chosen activity.
Door No. 1: The magic screen
Door No. 2: flashlight
Door No. 3: Fingerprints
Door No. 4: The Clickit
Door No. 5: La boîte à images
Door No. 6: Kasakliker
Door No. 7: The picture
Door No. 8: The dog
Door No. 9: Animals in disguise
Door No. 10: imagier
Door No. 11: Tables
Door No. 12: The hunt for butterflies
Partner(s) : Les Editions Hatier - France Telecom Multimédia
Director(s) : Cécile Chaumet
Author(s) : Cécile Chaumet
Year : 1998